@startuml
sprite $nature_people [48x48/16] {
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}


!define MATERIAL_NATURE_PEOPLE(_alias) ENTITY(rectangle,black,nature_people,_alias,MATERIAL NATURE_PEOPLE)
!define MATERIAL_NATURE_PEOPLE(_alias, _label) ENTITY(rectangle,black,nature_people,_label, _alias,MATERIAL NATURE_PEOPLE)
!define MATERIAL_NATURE_PEOPLE(_alias, _label, _shape) ENTITY(_shape,black,nature_people,_label, _alias,MATERIAL NATURE_PEOPLE)
!define MATERIAL_NATURE_PEOPLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,nature_people,_label, _alias,MATERIAL NATURE_PEOPLE)
skinparam folderBackgroundColor<<MATERIAL NATURE_PEOPLE>> White
@enduml